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Dan Martell
- August 21, 2017
Software Project Management: How To Manage a Software Development Project
Episode Stats
Length
10 minutes
Words per Minute
195.5351
Word Count
1,997
Sentence Count
97
Hate Speech Sentences
1
Summary
Summaries generated with
gmurro/bart-large-finetuned-filtered-spotify-podcast-summ
.
Transcript
Transcript generated with
Whisper
(
turbo
).
Hate speech classifications generated with
facebook/roberta-hate-speech-dynabench-r4-target
.
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If you have to create a Gantt chart, get a new job.
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Gantt charts are baloney.
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Well, they're not baloney.
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I say that and then, ah, I'm so torn.
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How to manage a software project.
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If you haven't noticed, we are in a new studio and I've got an
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exclusive for you today.
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The reason why is I'm undecided.
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it's a little yellow and I know this,
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you're probably like, well, is that supposed to be brown?
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I'm gonna tell you the story to help you actually understand
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the lesson I wanna share with you which is managing a project
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and how to go wrong.
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If you're frustrated because you get people
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to build stuff for you and it's not what you want
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or the timelines are way longer than you had thought
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or proposed or even communicated to maybe your customers
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or the expenses and the costs have been
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kind of blown out of control.
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I mean, I remember one time a guy called me,
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1.5 million invested in a software product
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over a two year period, still had it launched.
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If those things, maybe that's not as bad as that,
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but if you feel like you're trying to build
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the right product and you can't figure it out,
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I wanna share with you guys my strategy
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for managing really any project,
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but very much specific on software.
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And when you do this right, the cool part
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is you get working product in front of a customer.
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Things that your customers wanted in the first place,
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I think most of waste in a company is building things
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for people that they never wanted
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because you weren't listening properly.
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And then finally, making sure that they're done on time
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and on budget, you know?
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This backdrop, okay, and I'm not gonna throw Tim.
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Tim, if you watch this video, man,
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I really appreciate the energy and effort.
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I had a vision.
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I was like, you know what?
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We've been doing the brick background for a while.
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A lot of people didn't realize it was real.
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You know, many times I've gone back, knocked on it.
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This is hopefully definitely real
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because you can see the dark spot stain,
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the knots, the holes.
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It was like, I had this vision for kind of like
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this rustic wood type of organic thing.
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And not that we didn't achieve that,
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I just think the color was off and it showed up
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and I wanted to shoot some videos, so here's the deal.
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I want to share with you what I shared with Tim
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because I hired Tim to do it.
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We had to engineer this thing.
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I mean, it's heavy, it's got aluminum frame.
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It's actually a quite cool piece of studio gear.
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But I really learned how to manage projects
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back when I was 21.
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I got a job that I should have never got
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managing a team of engineers at a company called Syncrude,
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getting paid way more money than I probably
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should have been getting paid.
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And my boss pretty much pulled me aside
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because we interviewed over the phone.
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He looked up my resume.
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Maybe he didn't do the math on how old I must have been
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based on when I graduated and stuff.
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And I was a contractor and he pretty much said,
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you have two weeks to figure this out.
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And I didn't really know what figure this out means,
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but I did what I hope anybody would do in my position
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is I went to the library and I got a library card.
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And I started buying books.
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I was gonna be responsible for about a team of 30 people.
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So I needed to understand how to manage those people,
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how to lead them, how to set expectations,
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how to interact with vendors.
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So I rented, rented, borrowed.
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I mean, most of you guys are laughing.
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You've probably never been to a library.
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I, guys, isn't that funny?
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We live in a world where you've maybe never been to a library?
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And I got books on project management.
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I got books on technical architecture.
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I got books on understanding the world of consulting.
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And that's where I learned Gantt charts.
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I'm still undecided how I feel about them,
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but that'll be for another video.
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And it was through that experience at 21 to 23
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where I really refined my approach to managing projects.
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And what I want to share with you today is the four key areas
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that I think are super important.
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Number one is time blocking.
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When you build something new, you need to set the constraint.
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If you don't have a constraint, then anything is possible.
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The scope for what you want to build can expand way beyond
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what you could possibly do with the resources you have.
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And it's super important to actually like say, okay,
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From a time point of view, we've got three months
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and we're gonna build this.
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If you're into agile development, which I highly suggest,
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typically you're doing kind of a six-week product
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kind of roadmap with two-week iterations and sprints.
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But regardless, no matter if you're starting off
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from scratch in your first time building software
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or you've got a team, you want to set a cadence
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for time blocking what gets built in that timeframe.
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So that's one.
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Number two, you wanna make sure that you define the outcome.
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And for me, this is really from the user's point of view.
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Most of the features you're gonna build
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that are not paying down code debt
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and kind of fixing things, performance,
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that kind of stuff, or fixing bugs,
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are gonna be focused on the user
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and really trying to help them achieve
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what's called the desired outcome.
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And the way you do that is user stories.
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So making sure that you have a defined outcome
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for what you wanna have done.
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I wanted this built and we talked about it
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and I was like, you know, it's gonna have handles
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it's a big heavy piece of gear and it rolls around and it's
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in a studio and I want the what?
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And there was all these things and one of the things that I
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felt wasn't really captured was the outcome goals, okay?
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What the specs were.
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We talked about it, you know, but it was never really written
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down, drawn out and really like, okay,
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this is what I want you to do.
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And look, everybody has a different approach
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for managing their stuff but when I hire and delegate to
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people, I'm just gonna trust that they're gonna do it the way
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that works for them.
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This is just some feedback and thoughts
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on how it could have went better.
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So time block was there.
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I had a date that I needed it delivered by
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and we were late by two days.
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And I'll tell you why because it's number four in this video.
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But it was really about making sure
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that the outcome goals are well defined.
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Number three is you need to make sure
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that you prototype along the way, okay?
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And what happens is, and this is an example,
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is the stain, the color, instead of coming in yellow,
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could have came in on the brown tone
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that we had actually like screenshotted and sent across,
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but the reason why is it was never tested, right?
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It wasn't something like, and many times
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when you're building software,
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you communicate the specifications using words,
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text, a document, and I can't tell you,
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but like if I wrote a paragraph of an outcome I wanted
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and we had two different people read that paragraph
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and kind of build towards what they think
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or how it should work,
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we're gonna have two different experiences.
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So to me it's all about prototyping the user experience,
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so it's called the UX, how it interacts,
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how the feature works because there are a hundred different
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ways you can implement something.
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And also the UI or the visual design.
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You know, how do you want the colors to look?
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How should the buttons be stylized?
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What layout and spacing should you use?
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And I think that regardless of what you're gonna build
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at the end of the day, if there's elements in there
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that are unknown, you need to prototype.
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You can do that through a designer's mock-ups.
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You can do that through clickable prototypes
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using Keynote or UX Pin or Balsamiq or whatever tools.
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It is very important to process, so that's number three.
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Four is you need to make sure, and this is what happened,
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is if there's dependencies amongst the project, right,
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other areas, other business units, other people,
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that you communicate with them early and then often,
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especially if you own the project.
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So what happened here is we had to work with a contract company
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to do a aluminum frame and communicate those specs,
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but the timelines were never asked for and or committed
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from that person.
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The other thing is the custom stain for the backdrop
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was never tested early in the process of the project
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so that if there was a discrepancy in color,
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because there's a fixed timeline,
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that we could have fixed that early and get that resolved.
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That to me is probably the number one thing
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that every founder gets wrong is when you start
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a new project, and this usually comes from
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three key areas in your business.
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The technology that you might assume is gonna work,
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so maybe that's an integration, it's an API,
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it's your own code, technology.
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Second one is marketing.
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What are the dependencies once you build this
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that marketing needs support on?
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So maybe they gotta put a campaign together,
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they need to put a new features section,
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they need to add it to the pricing page,
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so there's marketing dependencies.
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And then finally, operations.
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So you think about in your business,
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there's like administrative support,
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or it could be billing or whatever it is,
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but there's an operations component
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And those three areas are dependencies on the overall
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project that need to be communicated,
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need to be understood, and if there's legal or anything else
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that has to provide feedback into the timeline of getting
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that project done, start it early and often.
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So real quick, those four, and I'm gonna share with you guys
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a myth that every founder believes in
00:09:00.720
that's just simply not true.
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One is you need to time block.
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You need to set the constraints.
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Number two, you need to define the outcomes
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from a customer's perspective.
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Number three is you gotta make sure that you prototype and test
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the user experience and the UI so you don't have a yellow
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background and four, you need to make sure that you test or start
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with those defined dependencies and make sure that they get
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rolling faster than waiting till that moment in time to
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actually move it forward.
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The myth that I want to bust for you is that any product
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survives first contact with the customer.
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The truth is no matter how great of a job you did and Tib did an
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amazing job, there's going to be iterations so actually build
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that into the schedule, build that into your plan and it's
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going to make you a happier founder.
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Hope this video finds you incredibly well.
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As per usual, I want to challenge you to live a bigger life
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and a bigger business and I'll see you next Monday.
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If you're the type of person that likes to subscribe on
00:09:55.100
things, click the button.
00:09:56.540
I'd love to have you part of the community.
00:09:58.000
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00:10:01.180
I share incredible new exclusive only ever found,
00:10:05.780
Yep, on the newsletter and if you're ready to get going,
00:10:07.620
I got two other videos queued up,
00:10:09.520
ready for you to keep watching.
00:10:10.980
Have an amazing day.
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