Leo D.M.J. Aurini - December 17, 2025


Amazon's Fallout, the Simulacrum of a Lets Play: An Aurini Rant.


Episode Stats

Length

24 minutes

Words per Minute

98.49278

Word Count

2,383

Sentence Count

200

Misogynist Sentences

5

Hate Speech Sentences

11


Summary

The Fallout TV show is a disaster, and I'm here to complain about it. Also, Bethesda needs to stop putting super mutants in every single Fallout game, because they don't belong in the Fallout universe anymore. And they need to stop treating ghouls like an oppressed class.


Transcript

00:00:00.000 Tomorrow is the release date for Fallout Season 2, Episode 1.
00:00:10.000 May God have mercy on our souls and Merry fucking Christmas.
00:00:23.000 Fallout Season 1 is literally worse than Fallout 76, Fallout 3, and Fallout 4 all put together.
00:00:35.780 Because at least those post-apocalyptic funhouse games could be ignored since they're happening on the East Coast.
00:00:47.640 Before we get into the meat of this video, I just gotta complain about something.
00:00:58.220 Could we please stop bringing back Super Mutants, let alone the Brotherhood of Steel?
00:01:04.320 In the three good Fallout games, honorable mention for Fallout Tactics.
00:01:17.620 In the three good Fallout games, the first one, the Super Mutants, were a core story element.
00:01:26.600 In the second one, they were relevant, they were part of the story, but mostly they were just the leftovers from the conflict in the first game.
00:01:43.580 And by Fallout New Vegas, you could actually complete the entire story without encountering a single Super Mutant.
00:01:52.260 Like, they weren't relevant to the story.
00:01:54.140 They were, there was an old folks' home full of Super Mutants.
00:02:00.160 They were past history, man.
00:02:02.500 They weren't relevant anymore.
00:02:09.740 Fallout is not the Brotherhood of Steel and Super Mutants.
00:02:16.260 Oh God, don't get, don't get me started.
00:02:19.600 The, the, the frickin' ghouls.
00:02:27.020 Stop treating ghouls like an oppressed class.
00:02:31.980 The ghouls were walking, talking reminders of the horrors of nuclear war.
00:02:39.900 They were people cursed to look like permanent burn victims.
00:02:46.260 And they were, 99% of them were produced from, what was it, Vault 7?
00:02:56.860 In Necropolis?
00:03:01.700 You don't need ghouls in every single Fallout.
00:03:05.180 Stop doing Super Mutants.
00:03:13.260 Do something else.
00:03:14.160 You can do something else.
00:03:16.280 There were lots of evil experiments going on back pre-war.
00:03:20.920 It doesn't need to be Super Mutants versus Brotherhood of Steel every single time.
00:03:26.460 Make something new.
00:03:27.840 Never should have been Super Mutants on the East Coast.
00:03:32.720 It should have been something else.
00:03:35.220 They definitely, even if it was the FEV virus making Super Mutants,
00:03:40.180 it should have been something else.
00:03:42.560 Call them the Super Soldier Program or something.
00:03:44.860 This is not a video
00:03:52.780 about Bethesda
00:03:56.680 being terrible in general.
00:03:59.360 This is a video about Bethesda being terrible in particular.
00:04:07.240 This is about Simulation Simulacrum
00:04:11.200 and writers that have never been in a fist fight once in their entire lives.
00:04:17.380 Simulation Simulacrum
00:04:25.000 Baudrillard
00:04:27.560 Baudrillard was talking about the media-obsessed society
00:04:35.000 the oversaturated society
00:04:38.800 the entertaining ourselves to death society
00:04:41.160 where media
00:04:43.200 becomes more real
00:04:46.120 than reality
00:04:48.260 more real than real.
00:04:59.400 And that is exactly what we are seeing
00:05:01.620 with the Fallout TV series.
00:05:10.500 Now, if you like this,
00:05:11.760 like, honest to God, what the hell is wrong with you?
00:05:13.480 Were you drunk?
00:05:14.900 Were you
00:05:15.220 playing Sudoku
00:05:17.020 while it was playing in the background or something?
00:05:20.980 Can't say anything nice.
00:05:22.100 Don't say anything at all.
00:05:23.640 Confused Matthew was right about that.
00:05:25.480 The set design,
00:05:26.900 the costume design,
00:05:28.700 the, like,
00:05:29.280 that part is
00:05:30.580 amazing.
00:05:33.140 It's fantastic.
00:05:34.440 The special effects,
00:05:35.480 they're,
00:05:35.680 they're great.
00:05:37.940 They're,
00:05:38.180 I really wish
00:05:39.480 I wish I could
00:05:40.100 like this series.
00:05:42.700 I wish it was, like,
00:05:43.960 okay.
00:05:45.740 But no,
00:05:46.480 it's, it's,
00:05:46.880 it's absolutely terrible.
00:05:50.580 And one of the reasons
00:05:51.820 it's terrible
00:05:52.620 is because
00:05:56.020 the series
00:05:56.960 is based upon
00:05:58.860 game mechanics.
00:05:59.720 I wrote an article
00:06:06.340 many moons ago,
00:06:08.280 I'll link it below,
00:06:10.080 asking the question,
00:06:11.440 how realistic
00:06:12.140 is Dungeons and Dragons?
00:06:13.680 How, like,
00:06:14.000 the rule system of Dungeons and Dragons,
00:06:16.480 how realistic is it?
00:06:17.740 And it turns out
00:06:20.340 very,
00:06:22.320 even though it has
00:06:23.320 displacer beasts
00:06:24.240 and magic spells.
00:06:27.340 It turns out that
00:06:28.580 Dungeons and Dragons
00:06:29.340 is
00:06:30.540 not a bad
00:06:34.040 human simulator.
00:06:43.960 But one of the problems
00:06:44.920 is anytime you come up
00:06:45.620 with a rule set
00:06:46.520 for a human simulator,
00:06:47.540 that's what
00:06:48.420 RPGs are.
00:06:52.060 Any,
00:06:53.020 an RPG
00:06:56.020 is a
00:06:58.440 character
00:06:59.160 focused
00:07:00.580 strategy game.
00:07:03.720 Now,
00:07:04.700 on the one end
00:07:05.880 you have completely
00:07:06.640 abstract
00:07:07.380 strategy games
00:07:08.760 like chess.
00:07:11.180 You know,
00:07:11.580 bishops don't actually
00:07:12.680 move at 45 degree
00:07:13.940 angles,
00:07:14.640 they
00:07:14.860 mostly try and
00:07:16.120 cover up for what
00:07:16.900 happened to
00:07:17.400 little boys.
00:07:22.020 Chess names
00:07:23.260 all the pieces,
00:07:24.100 king,
00:07:24.460 queen,
00:07:24.960 pawn,
00:07:25.380 rook,
00:07:26.280 but they're all
00:07:27.220 abstract concepts.
00:07:28.800 then you get things
00:07:32.280 like JRPGs.
00:07:33.420 And the Wasteland
00:07:35.360 series,
00:07:36.000 it leans very
00:07:37.160 heavily
00:07:37.580 JRPG
00:07:39.300 where,
00:07:41.260 you know,
00:07:42.340 you have the
00:07:42.840 different combat,
00:07:44.180 you have the
00:07:44.780 unarmed combat skill,
00:07:46.200 you have the big
00:07:47.000 guns combat skill,
00:07:48.440 so the labels
00:07:51.940 so the labels
00:07:51.960 are based upon
00:07:53.120 real life,
00:07:54.300 but the skills
00:07:55.580 themselves are
00:07:56.100 abstract.
00:07:57.160 It's like
00:07:57.540 one to ten
00:07:58.280 points in them
00:07:59.180 and you have
00:08:00.560 these different
00:08:01.020 perks that go
00:08:01.780 along with each
00:08:02.300 one.
00:08:02.600 So it's actually
00:08:03.420 just a chess-like
00:08:05.500 strategy game
00:08:06.440 where we have
00:08:08.980 real-world labels
00:08:11.620 applied to the
00:08:12.540 different skills
00:08:13.240 and then
00:08:14.680 individual characters
00:08:16.560 connected to
00:08:18.120 having these skills.
00:08:19.280 But the combat
00:08:19.920 itself is very
00:08:21.060 abstract.
00:08:21.480 And then you
00:08:25.760 have the
00:08:26.000 Western RPG,
00:08:27.420 which is
00:08:29.320 Dungeons & Dragons,
00:08:30.400 which is the
00:08:31.320 Fallout series,
00:08:32.680 where it's
00:08:34.720 trying to
00:08:35.420 imitate
00:08:35.820 real life.
00:08:40.760 Dungeons & Dragons
00:08:42.000 does it on a
00:08:42.940 probability
00:08:43.560 curve,
00:08:45.320 a bell curve.
00:08:47.760 You know,
00:08:48.160 you roll
00:08:48.460 three,
00:08:48.800 die,
00:08:49.060 six,
00:08:49.360 you get
00:08:49.580 three to
00:08:49.980 eighteen.
00:08:51.480 It's your
00:08:51.920 score.
00:08:52.900 It produces
00:08:53.440 a perfect
00:08:54.240 bell curve.
00:08:56.920 And then
00:08:57.680 those scores
00:08:58.300 are correlated
00:08:59.180 to real-life
00:09:01.180 statistics,
00:09:01.680 which also
00:09:02.200 form a bell curve,
00:09:03.640 of how much
00:09:04.800 you can
00:09:05.180 bench press.
00:09:13.020 Fallout,
00:09:13.800 based upon
00:09:14.280 the GURP
00:09:14.660 system,
00:09:15.700 same thing.
00:09:16.540 It's a
00:09:16.780 reality
00:09:17.280 simulator.
00:09:21.480 but the
00:09:25.800 problem with
00:09:26.280 reality
00:09:26.680 simulators
00:09:27.280 is that
00:09:30.420 when you're
00:09:31.000 a game
00:09:31.520 designer
00:09:32.100 in a
00:09:33.980 reality
00:09:34.340 simulator,
00:09:36.020 you often
00:09:38.040 start mistaking
00:09:38.900 the trees
00:09:39.440 for the
00:09:39.780 forest.
00:09:42.540 I'll give
00:09:43.260 you an
00:09:43.460 example from
00:09:44.540 a Ravenloft
00:09:47.180 campaign that
00:09:47.920 I ran.
00:09:50.700 So,
00:09:51.400 in this
00:09:51.680 Ravenloft
00:09:52.180 campaign,
00:09:53.800 the
00:09:54.140 secret
00:09:57.620 actually based
00:10:01.280 upon the
00:10:01.620 sorrows of
00:10:02.120 young Werther,
00:10:03.760 I'm that
00:10:04.740 much of a
00:10:05.140 nerd,
00:10:07.360 where a
00:10:09.260 the plot
00:10:10.740 of this
00:10:11.240 horror Dungeons
00:10:12.320 and Dragons
00:10:12.740 game was
00:10:14.320 that a
00:10:15.280 woman had
00:10:16.860 been murdered
00:10:17.460 by her
00:10:19.840 unrequited
00:10:20.700 lover.
00:10:23.080 And she'd
00:10:24.020 been murdered
00:10:24.820 with a
00:10:26.120 gunshot,
00:10:26.800 which does
00:10:27.220 piercing damage
00:10:28.340 in the
00:10:29.000 D&D system.
00:10:31.560 And so
00:10:32.540 her
00:10:33.120 marble
00:10:34.160 statue,
00:10:34.880 Revenant,
00:10:35.800 could only
00:10:37.040 be harmed
00:10:37.560 by piercing
00:10:38.240 damage.
00:10:41.400 And my
00:10:42.180 players did
00:10:42.620 eventually
00:10:42.980 figure this
00:10:43.500 out.
00:10:45.140 It was
00:10:45.440 pretty good.
00:10:46.440 It was a
00:10:47.160 creepy,
00:10:47.800 creepy story
00:10:48.680 with her
00:10:49.460 severed head
00:10:50.000 spinning at a
00:10:50.760 different rate
00:10:51.280 from the
00:10:51.580 dancing marble
00:10:52.180 statue.
00:10:52.740 It was a
00:10:52.940 lot of
00:10:53.160 fun.
00:10:54.860 But after
00:10:55.440 that,
00:10:56.740 I reflected
00:10:57.620 that,
00:10:58.200 you know,
00:10:58.480 they were
00:10:58.780 using rapiers,
00:10:59.960 which also
00:11:00.340 do piercing
00:11:00.840 damage.
00:11:02.140 And that
00:11:03.060 doesn't actually
00:11:03.560 make sense.
00:11:04.280 Like,
00:11:04.460 that makes
00:11:04.820 sense in
00:11:05.440 the game
00:11:06.440 rules universe.
00:11:08.680 But the
00:11:09.320 game rules
00:11:09.880 universe,
00:11:11.040 that's an
00:11:12.460 approximation.
00:11:13.640 D&D,
00:11:14.320 is supposed
00:11:15.040 to be a
00:11:15.500 story about
00:11:16.440 real people
00:11:17.480 encountering
00:11:18.980 fairies and
00:11:20.140 dragons and
00:11:21.460 drow and
00:11:22.660 engaged in
00:11:23.240 real combat.
00:11:24.120 that.
00:11:27.900 And sometimes,
00:11:29.340 as a game
00:11:29.860 designer,
00:11:30.520 you get too
00:11:31.100 focused on
00:11:32.100 the rules
00:11:33.040 that, well,
00:11:34.740 technically,
00:11:35.280 it's piercing
00:11:35.820 damage.
00:11:37.380 Actually,
00:11:37.940 and that ruins
00:11:42.400 things.
00:11:42.760 The rules are
00:11:43.620 there to
00:11:44.060 create the
00:11:44.660 illusion
00:11:45.240 that it's
00:11:47.200 a real
00:11:47.620 world.
00:11:49.860 The real
00:11:50.580 world,
00:11:51.000 the physics
00:11:51.380 are too
00:11:51.780 complex for
00:11:52.560 us to
00:11:52.820 decide with
00:11:53.560 20-sided
00:11:54.060 dice.
00:11:58.140 So it's a
00:11:58.920 simplified rule
00:11:59.660 set that's
00:12:00.280 very, very
00:12:00.840 close to
00:12:01.340 reality.
00:12:01.760 so is
00:12:04.420 Fallout.
00:12:08.480 And yet,
00:12:10.980 one of the
00:12:14.000 things that I
00:12:14.660 read that
00:12:15.440 made, it
00:12:16.360 helped make the
00:12:17.320 first season of
00:12:18.140 Fallout make a
00:12:19.760 lot more sense,
00:12:20.540 is that
00:12:22.980 these
00:12:23.200 characters,
00:12:24.560 you've got
00:12:25.980 the ghoul,
00:12:26.780 and you've
00:12:27.080 got Lucy,
00:12:28.380 and you've
00:12:28.740 got, I
00:12:31.380 don't know,
00:12:31.720 the Brotherhood
00:12:32.520 of Steel
00:12:33.360 guy.
00:12:37.800 They're not
00:12:38.740 designed around
00:12:40.400 real characters
00:12:41.420 experiencing real
00:12:42.640 reality.
00:12:45.980 They're designed
00:12:47.240 around RPG
00:12:48.720 characters.
00:12:50.540 Karma was
00:12:56.120 one of the
00:12:56.760 original game
00:12:57.860 mechanics
00:12:58.520 introduced in
00:12:59.340 the first
00:12:59.620 Fallout game.
00:13:01.160 As to
00:13:01.920 whether you
00:13:02.560 were playing a
00:13:03.080 good character
00:13:03.680 or a bad
00:13:04.360 character,
00:13:05.620 which is,
00:13:06.160 like, it's
00:13:06.620 universal now
00:13:07.540 in video games,
00:13:08.760 okay?
00:13:09.700 It was a
00:13:10.980 new concept
00:13:12.020 when the
00:13:12.920 first Fallout
00:13:13.380 came out.
00:13:16.980 The more
00:13:17.700 good things
00:13:18.180 you did,
00:13:18.580 the more
00:13:18.920 that people
00:13:19.760 would respond
00:13:20.440 to you
00:13:20.760 positively.
00:13:24.040 And bad
00:13:24.780 things vice
00:13:25.280 versa.
00:13:27.720 By the time
00:13:28.440 of Fallout
00:13:29.100 New Vegas,
00:13:29.840 you got
00:13:30.220 not just
00:13:31.320 your karma
00:13:31.740 system,
00:13:32.660 but also
00:13:33.300 your reputation
00:13:33.840 system in
00:13:34.520 individual
00:13:35.020 communities.
00:13:37.760 Fallout
00:13:38.160 spearheaded
00:13:38.900 these
00:13:39.420 concepts,
00:13:41.020 which,
00:13:41.540 when you're
00:13:41.740 playing D&D,
00:13:42.520 the DM
00:13:44.200 knows what
00:13:44.980 you've been
00:13:45.340 doing and
00:13:45.740 how you've
00:13:46.120 been acting.
00:13:47.180 And he's
00:13:47.600 going to,
00:13:48.280 he doesn't
00:13:48.560 need a karma
00:13:49.000 system to
00:13:49.420 keep track
00:13:49.800 of it.
00:13:51.080 But a
00:13:51.660 video game
00:13:52.100 does.
00:13:56.280 And this
00:13:56.940 has resulted
00:13:57.460 in a problem,
00:13:58.660 particularly in
00:14:00.540 games like
00:14:01.040 Fallout 3.
00:14:01.920 I just acted
00:14:07.500 like a decent,
00:14:08.620 honest person
00:14:09.540 for the first
00:14:11.160 35 minutes of
00:14:12.320 gameplay.
00:14:15.240 And so a
00:14:16.080 group of bounty
00:14:16.820 hunters came
00:14:18.820 after me to
00:14:19.500 murder the
00:14:19.920 do-gooder,
00:14:20.940 when I just
00:14:21.760 complimented
00:14:23.020 people.
00:14:25.400 Fallout 3
00:14:26.160 tried to do
00:14:26.660 this moral
00:14:27.760 ambivalence,
00:14:28.780 where if you
00:14:29.180 were a good
00:14:29.640 person, the
00:14:30.240 evil bounty
00:14:30.900 hunters came
00:14:31.400 after you.
00:14:32.120 And if you're
00:14:32.560 an evil person,
00:14:33.600 the good bounty
00:14:34.280 hunters came
00:14:34.820 after you.
00:14:37.400 Which is
00:14:38.000 absurd.
00:14:40.720 Everybody
00:14:41.120 likes an
00:14:41.680 honest person.
00:14:43.100 The evil
00:14:43.580 people, if
00:14:44.100 they see an
00:14:44.500 honest person,
00:14:45.040 they might try
00:14:45.420 and scam him,
00:14:46.240 but they're
00:14:46.460 not going to
00:14:46.840 murder him for
00:14:47.440 being honest.
00:14:49.380 Not until
00:14:49.960 he's done
00:14:50.500 something to
00:14:51.100 betray them.
00:14:54.520 And in the
00:14:55.180 Fallout TV
00:14:55.720 series,
00:14:56.660 the three
00:14:57.500 primary
00:14:58.000 characters
00:14:58.660 are
00:15:01.380 deliberately
00:15:02.340 following
00:15:03.420 karmic
00:15:04.380 routes.
00:15:06.440 Lucy is
00:15:07.680 deliberately
00:15:08.400 being karmically
00:15:09.700 positive the
00:15:10.680 whole time.
00:15:12.760 The ghoul is
00:15:14.420 deliberately
00:15:15.280 being karmically
00:15:16.860 negative the
00:15:17.740 whole time.
00:15:20.020 And Brotherhood
00:15:20.920 of Steel
00:15:21.400 retard
00:15:21.940 is trying to
00:15:24.500 stay neutral.
00:15:26.660 again,
00:15:27.940 Fallout 3,
00:15:28.480 there are
00:15:28.720 some companions
00:15:29.420 that would
00:15:29.760 only be your
00:15:30.540 companion if
00:15:31.760 you had
00:15:32.220 neutral karma.
00:15:35.500 Which is
00:15:36.240 ridiculous.
00:15:40.500 Karma is a
00:15:41.940 metric to
00:15:42.560 track,
00:15:44.120 to indirectly
00:15:46.520 track what your
00:15:47.140 attitude to
00:15:47.600 people is.
00:15:48.120 like, if
00:15:50.000 you're
00:15:50.140 genuinely
00:15:50.680 helpful,
00:15:53.460 you can't
00:15:54.320 quite track
00:15:55.040 that through
00:15:55.440 dialogue
00:15:55.840 options.
00:15:57.620 Right?
00:15:57.900 Like, the
00:15:58.120 new person,
00:15:58.700 like, how you
00:15:59.140 speak, how you
00:15:59.940 carry yourself,
00:16:00.980 that's what the
00:16:01.880 karma system
00:16:02.500 is.
00:16:04.200 It's not, like, a
00:16:05.400 literal part of
00:16:06.540 reality.
00:16:07.660 It's a game
00:16:08.760 mechanic.
00:16:09.500 Okay?
00:16:09.600 Okay.
00:16:09.660 Okay.
00:16:09.680 Okay.
00:16:09.740 Okay.
00:16:09.780 Okay.
00:16:10.180 Okay.
00:16:10.240 Okay.
00:16:10.280 Okay.
00:16:10.780 Okay.
00:16:11.180 Okay.
00:16:11.580 Okay.
00:16:11.680 Okay.
00:16:11.740 Okay.
00:16:12.240 Okay.
00:16:12.280 Okay.
00:16:12.740 Okay.
00:16:13.180 Okay.
00:16:13.580 Okay.
00:16:13.680 Okay.
00:16:13.740 Okay.
00:16:13.780 Okay.
00:16:14.180 Okay.
00:16:14.680 Okay.
00:16:14.800 Okay.
00:16:14.820 Okay.
00:16:15.740 Not just limited
00:16:16.120 to that,
00:16:16.540 either.
00:16:23.240 Early on,
00:16:26.260 Lucy shoots the
00:16:27.260 ghoul with a
00:16:28.040 tranquilizer dart,
00:16:30.460 and he pulls it
00:16:31.160 out unaffected,
00:16:33.500 commenting,
00:16:34.000 do you have any
00:16:34.460 idea how many
00:16:34.960 drugs I'm on?
00:16:38.340 Because the
00:16:39.060 ghoul has the
00:16:40.380 day tripper
00:16:41.220 perk.
00:16:45.740 The
00:16:46.900 day tripper
00:16:47.780 perk is
00:16:50.880 meant to
00:16:51.860 imitate,
00:16:53.980 emulate
00:16:54.560 somebody with
00:16:56.520 a very high
00:16:57.480 alcohol tolerance,
00:16:59.360 somebody that
00:17:00.280 has experience
00:17:01.420 with different
00:17:02.080 drugs and
00:17:03.140 can keep
00:17:03.660 their wits
00:17:04.180 about them,
00:17:05.260 even when
00:17:05.820 they're stoned
00:17:06.520 or high.
00:17:12.920 It's
00:17:13.520 emulating
00:17:14.220 the real
00:17:15.080 world.
00:17:16.700 When you
00:17:17.300 take the
00:17:17.680 day tripper
00:17:18.300 perk in
00:17:18.860 Fallout New
00:17:19.380 Vegas,
00:17:20.560 you are
00:17:23.380 saying,
00:17:23.860 oh,
00:17:24.000 my character's
00:17:24.700 done a
00:17:25.300 lot of
00:17:25.700 drugs and
00:17:26.240 he knows
00:17:26.580 how to
00:17:26.980 handle
00:17:27.440 himself.
00:17:29.080 He knows
00:17:29.820 when to
00:17:30.160 stop drinking
00:17:31.000 so he
00:17:32.600 doesn't get
00:17:33.040 a drunk
00:17:33.360 driving ticket.
00:17:35.240 He's not
00:17:35.900 a noob.
00:17:36.480 the Fallout
00:17:42.920 TV series
00:17:44.200 treats these
00:17:46.180 game
00:17:46.500 mechanics
00:17:47.100 as if
00:17:48.520 the game
00:17:48.980 mechanics
00:17:49.480 are
00:17:49.880 reality.
00:17:50.520 this is
00:17:57.580 why you
00:17:57.820 get so
00:17:58.060 many
00:17:58.220 absurdities
00:17:59.020 in the
00:18:00.200 series.
00:18:00.540 You get
00:18:01.360 the
00:18:01.800 one guy
00:18:06.280 who gets
00:18:06.580 his foot
00:18:07.120 crushed
00:18:07.680 and walks
00:18:08.980 ten miles
00:18:09.820 on a
00:18:11.540 compound
00:18:12.880 fracture
00:18:13.540 of his
00:18:14.520 foot
00:18:14.740 bones.
00:18:18.600 Then
00:18:19.160 injects a
00:18:19.680 stim pack
00:18:20.240 or something
00:18:20.900 and gets
00:18:21.260 immediately
00:18:21.700 healed from
00:18:22.420 it.
00:18:22.640 Yeah, in
00:18:25.180 video games
00:18:26.080 you can be
00:18:27.220 crippled and
00:18:27.940 you can still
00:18:28.320 move your
00:18:28.660 character around.
00:18:31.620 They're called
00:18:32.320 game mechanics.
00:18:36.900 And the
00:18:37.520 people writing
00:18:38.300 the series
00:18:38.980 are so
00:18:40.020 divorced from
00:18:41.040 reality
00:18:41.600 that they
00:18:44.040 actually don't
00:18:44.560 know what
00:18:44.960 it's like to
00:18:45.380 get punched
00:18:45.780 in a fist
00:18:46.220 bite,
00:18:46.880 to get your
00:18:47.660 bell rung,
00:18:49.160 to pass out
00:18:49.860 drunk.
00:18:51.020 They don't
00:18:51.400 know any of
00:18:51.920 this stuff.
00:18:52.640 and so
00:18:56.560 they write
00:18:56.920 game mechanics
00:18:57.900 as if it
00:18:59.020 was reality
00:18:59.760 and then
00:19:02.380 call us
00:19:03.040 the crazy
00:19:03.640 people
00:19:04.120 for finding
00:19:07.240 it uncompelling.
00:19:13.640 Simulation
00:19:14.360 simulacrum.
00:19:21.220 This has
00:19:21.980 been a
00:19:22.280 growing
00:19:22.620 problem in
00:19:23.480 Hollywood
00:19:23.820 by the
00:19:24.300 way.
00:19:24.660 The
00:19:25.500 Fallout
00:19:25.960 TV series
00:19:27.040 is like
00:19:27.720 the high
00:19:28.300 watermark
00:19:29.160 of
00:19:30.720 mistaking
00:19:31.560 artificial
00:19:32.720 reality for
00:19:33.580 reality.
00:19:34.180 but we've
00:19:42.140 been on this
00:19:42.500 path for a
00:19:43.060 while.
00:19:43.340 Look at the
00:19:43.640 Marvel
00:19:43.900 movies.
00:19:47.600 The reason
00:19:48.440 I cannot
00:19:49.220 take the
00:19:49.880 Marvel movies
00:19:50.540 seriously
00:19:51.160 even though I
00:19:53.520 recognize they've
00:19:54.760 got some themes
00:19:55.580 in them.
00:19:56.300 Yes,
00:19:56.620 yes,
00:19:56.940 and hell,
00:19:57.400 if you enjoy
00:19:58.020 them,
00:19:58.320 then you go
00:19:58.720 enjoy the
00:19:59.240 shit out of
00:19:59.780 them,
00:19:59.940 okay?
00:20:00.740 Not
00:20:01.160 trying to tell
00:20:02.960 you what you
00:20:03.380 can and can't
00:20:03.920 enjoy aside from
00:20:04.620 the Fallout
00:20:04.940 series.
00:20:05.580 You should not
00:20:06.500 enjoy that.
00:20:07.240 It's terrible.
00:20:07.840 But, you
00:20:12.800 know,
00:20:13.680 just call me a
00:20:17.280 stickler.
00:20:20.640 But there's
00:20:21.360 certain characters
00:20:22.300 that have
00:20:24.120 invulnerability.
00:20:25.920 Right?
00:20:26.540 Like, the
00:20:26.880 Hulk, he's got
00:20:27.740 some sort of
00:20:28.700 gamma radiation,
00:20:30.700 alpha male
00:20:31.640 invulnerability
00:20:32.840 muscle shit
00:20:33.640 going on.
00:20:34.240 So, if you
00:20:37.220 throw the
00:20:37.780 Hulk into
00:20:39.680 a brick
00:20:40.220 wall, and
00:20:41.820 there's an
00:20:42.180 imprint of
00:20:42.780 the Hulk's
00:20:43.320 body on
00:20:43.880 the brick
00:20:44.220 wall, it's
00:20:44.660 like, okay,
00:20:45.040 I get it,
00:20:45.420 he's the
00:20:45.740 Hulk.
00:20:48.900 But then
00:20:49.460 you do the
00:20:49.960 exact same
00:20:50.720 thing with
00:20:51.180 Spider-Man.
00:20:52.880 And, hey,
00:20:53.460 maybe I didn't
00:20:53.920 get the memo,
00:20:56.200 but he's got
00:20:56.760 Spidey senses,
00:20:58.360 he's got
00:20:58.720 Spidey
00:20:59.360 reflexes,
00:21:00.920 he doesn't
00:21:02.000 have Spidey
00:21:02.900 smash a brick
00:21:03.720 wall.
00:21:04.240 Or, take
00:21:09.240 Iron Man.
00:21:12.360 Now, I
00:21:13.060 will buy
00:21:13.720 that his
00:21:15.840 whatever
00:21:17.040 it's made
00:21:17.620 out of
00:21:17.980 suit, it's
00:21:18.540 obviously not
00:21:19.180 iron, because
00:21:19.820 iron can't do
00:21:20.680 this, but
00:21:21.040 whatever it's
00:21:21.500 made out of,
00:21:22.940 I'll buy
00:21:23.700 that it can
00:21:24.220 deflect bullets.
00:21:28.820 But I've
00:21:29.800 read too
00:21:30.400 much on
00:21:32.860 motorcycle
00:21:33.420 helmet
00:21:33.840 technology
00:21:34.660 to believe
00:21:37.520 that Iron
00:21:38.140 Man can
00:21:38.580 fly face
00:21:39.360 first into
00:21:39.960 an intercontinental
00:21:41.220 ballistic
00:21:41.600 missile,
00:21:43.960 BONG!
00:21:44.900 and not have
00:21:48.340 his brain
00:21:49.060 splattered
00:21:49.780 within his
00:21:50.280 own skull.
00:21:51.620 I don't
00:21:51.960 see any
00:21:52.280 fucking
00:21:52.720 crumple
00:21:53.220 zones in
00:21:54.300 that Iron
00:21:54.840 Man suit.
00:21:57.120 Bullets?
00:21:57.900 Okay.
00:22:01.580 Getting
00:22:02.140 punched by
00:22:03.780 King Zod?
00:22:05.120 No, I don't
00:22:05.700 buy that.
00:22:06.120 these modern
00:22:15.620 Hollywood
00:22:15.940 writers are
00:22:18.180 so divorced
00:22:18.980 from reality
00:22:19.700 that they
00:22:20.800 mistake game
00:22:21.580 mechanics for
00:22:24.320 the real
00:22:24.960 world.
00:22:27.860 Not just
00:22:28.780 physically.
00:22:30.740 Okay?
00:22:31.040 Maybe I'm
00:22:31.900 being kind
00:22:32.520 of a prick
00:22:33.080 when it
00:22:33.340 comes to
00:22:33.680 Iron Man
00:22:34.240 catching an
00:22:34.940 intercontinental
00:22:35.780 ballistic missile.
00:22:36.700 Maybe I'm
00:22:37.640 being the
00:22:38.460 jerk and I
00:22:40.280 should just
00:22:40.760 enjoy the
00:22:41.760 overall narrative
00:22:42.740 of the Iron
00:22:43.720 Man movies.
00:22:44.380 Maybe you
00:22:44.940 got a point
00:22:46.020 when it
00:22:47.040 comes to
00:22:47.460 that.
00:22:50.780 Iron Man is
00:22:51.500 actually about
00:22:52.700 Tony Stark
00:22:53.640 real...
00:22:53.920 Okay, fair
00:22:54.780 enough.
00:22:55.620 Fair enough.
00:22:56.260 I'm a prick.
00:23:00.860 But the
00:23:01.680 Fallout series
00:23:02.960 doesn't just
00:23:05.680 apply...
00:23:08.080 doesn't just
00:23:08.560 abuse game
00:23:09.820 mechanics.
00:23:10.460 Well, the
00:23:11.340 ghoul is high
00:23:12.100 level.
00:23:12.620 That's why he
00:23:13.240 could get shot
00:23:13.860 in the back
00:23:14.480 and not die.
00:23:16.460 It doesn't
00:23:17.020 merely abuse
00:23:17.840 game mechanics
00:23:18.840 in the
00:23:21.660 combat scenes.
00:23:26.260 It also
00:23:27.840 abuses them
00:23:28.900 morally.
00:23:30.740 Where instead
00:23:31.280 of having
00:23:31.880 real characters
00:23:33.720 that grow
00:23:34.620 and change
00:23:35.420 and learn
00:23:36.040 and have
00:23:36.640 desires and
00:23:37.560 goals and
00:23:38.680 challenges they
00:23:39.460 overcome,
00:23:41.140 it has
00:23:43.420 players
00:23:43.940 metagaming.
00:23:47.020 Metagaming to
00:23:48.040 be a high
00:23:48.760 karma or a
00:23:49.600 low karma or
00:23:50.680 a neutral karma
00:23:51.600 character.
00:23:52.180 Because these
00:23:55.600 idiot writers
00:23:56.400 know absolutely
00:23:57.700 nothing about
00:23:58.980 the human
00:23:59.440 soul.
00:24:02.060 All they
00:24:02.960 know is how
00:24:03.580 to min-max a
00:24:04.620 character in a
00:24:05.260 video game.
00:24:07.940 Merry
00:24:08.620 fucking
00:24:09.060 Christmas.
00:24:10.280 Irini,
00:24:11.280 out.