Kingdom of Asturias: The Reconquista. Total War: Attila. Part 4
Episode Stats
Words per minute
112.214806
Harmful content
Misogyny
4
sentences flagged
Toxicity
30
sentences flagged
Hate speech
11
sentences flagged
Summary
In this episode, we have peace with the Blasphemous moors, and the rest of the Empire. However, we still need to deal with the rebels that have risen up against us. Will we be able to handle them?
Transcript
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Greetings warriors of Christ and welcome back to our glorious Reconquista. First things first,
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we need to change the name of this army. No, not this army. Not this army either.
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How about this army? Yes, this army it is. The Blades of Glory. Thank you to the true
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friend who have aware me of the fact that the Blades of Glory is actually a comedy with
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Will Ferrell. So we're gonna rename it to Crusaders. The Crusaders of Glory. So now
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that we have that out of the way, as it were, we're gonna look through the Empire. I suppose
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this episode will be a bit gonna go with influence for our leader. A bit more chill
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since we have peace with everyone. Now, for those of you who are not particularly familiar
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with Total War, and especially this new expansion or DLC, there is a special rule or thing that's
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called War Wariness, which means that population will be a bit more rebellious the more you are
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at war. And for the longer period you are at war. So that's basically like having a rest between
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your sets or something. If you keep pumping all the time, you won't have as much energy. Same thing
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in the game here right now, that we need to rest a bit from war. So that's why we made peace with the
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Blasphemous Moors last episode. But fair enough. We will take Bea. Still don't know how to pronounce it properly,
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but we're gonna go with Bea. Thanks everyone though in the comment section who tried to help me with it
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at least. Means a lot. We're gonna repair these things so you can see here. And this episode also, I thought for
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anyone who isn't familiar with Total War, I thought that, you know, my Total War campaigns should be for
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everyone. So that you can just tune in and get somewhat the grip of the game at least. Because
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this is for all true friends, not just Total War fans. So what I'm doing here is I'm repairing these
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buildings because they got damaged while we attacked the city. Now what we also can do here, see we have
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the choice to upgrade all of these. So we can do that upgrade. And they got better armor and better
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weapons, which is obviously good. So we paid a bit of shekels for an upgrade, basically. And a natural gift.
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Extortion, look at that. Tax rate, 3 plus local province. My friend had 5 fingers, he only used 3.
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We're gonna recruit him for some extra revenue.
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So this is our champion and this is our spy. So they do a bit of different things. Now you see here,
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88 minus, minus 13. When this reaches minus 100, we will have a rebellion on our hand. And this means
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next turn we will have a rebellion on our hand. So we need to do something about it. And certain things
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increase or decrease the population order. Such as having a garrison increases the public order. So we're
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gonna go with Garcia. We're gonna raise our fleet, station him there. Didn't really do much for the
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public order. But we can look at doing some other things as well. Such as taking off the tax in the
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province. So if you do that right now. And you can see down in this corner, predicted, if we have the
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tax on, is minus 100. If you take it off, it's only 97. Which gives us one more turn to prepare for war.
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And this in turn means that we can bring back our king to deal with the rebels that will spring up in
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this region. So I hope that makes sense. And yeah, for anyone who hasn't played Total War, I want you to be
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to be with in this glorious endeavor either way. So what we're gonna do now. He's gonna deal with his rebels.
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Now what we can do. What I am doing right now. Oh god, this isn't true. For god himself.
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So what I thought to do was to bring these guys up just in close proximity to the other force so
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that we could get reinforcements and charge these directly. But now we're just gonna lay siege there
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for one turn. And then they will sally out and we'll have a battle on our hands. Basically. So the
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public order here is minus 78 and decrease it with one per turn. So that's cool. It's fine.
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This battle we could take but we're gonna stay here and recruit some horsemen so we have a better
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chance because of this. An Oneger. An Oneger is a sort of catapult. So yeah, that was my little
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introduction to Total War as it were. So we can end turn, I suppose, and see what the crack is
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during the next turn. So I'm gonna take a few turns now, conciliating my power,
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crushing the beta-leftists again and then we'll be ready to retake the rest of Spain as it were.
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So yeah, there you actually saw that. There was war weariness decreased. So we're recovering a bit
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from the constant wars, which is good. Which is exactly how we want to keep it. So I'm gonna send
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out our king here to... Oh, look at that. We're actually increasing the public order now.
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But we can actually provoke our rebellion here because we have this huge army. So I put on taxes
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again and you can see what I did here. Tax province. If we're taking off the taxes, there will not be a
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rebellion. If we put on the taxes, there will be a rebellion. But the public order also increases when
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our rebellion starts because then all malcontents go out in the countryside and joins the rebellion.
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So we can pretend that these guys are the Moors who are still in Lisbon.
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Now we can research the technology and there's not so much tactics here, to be honest. I just go with...
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Yeah, call on vassals. No, actually we're gonna go with trade goods.
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And the technologies aren't really a big part of the game, to be honest.
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And you see here, this yellow bar indicates the balance of power. And you see, I'm overwhelming them
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which speed stack and how to resolve that. And know for certain that that will win.
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So if you wonder why I take some battles and skip some, that's the reason.
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So now, let us do friends. Oh, look at that. Governor, nice. And we can see this is his leveling system.
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So he levels here and we have gained two leveling points as it were.
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So we can go with 20% plus from industrial buildings. Governed province. Since he's an entrepreneur,
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that's obviously very good. And we can go with conning. Because conning, maintenance cost,
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minus 2% for the governed province. That is awesome. And then here's his retinue,
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his household as it were. And Byzantine turncoats. We have a glorious Byzantine,
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looks like a woman actually, that reduces corruption in the province by 10%. That is very, very good.
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And there is only commanded army, which doesn't do any good for us because we are a governor and not a commander.
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So we're not going to do any of these, but we're going to prepare you and boom,
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and turn and see what the crack is in the next turn. See how long we can stay at peace with the Moors.
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But I'd say that we have the upper hand in the battle against the Moors, because as you see,
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Bea there is completely unguarded. And we have quite significant military might.
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So this will be the battle of this episode. And I think we should have it, to be honest. Not really sure though.
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We have the garrison army and then one unit at a ship as well that is coming in.
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All right, true friends. So this will be a quite straightforward battle.
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So we have one barricade, as you see, indicated here, which we can place.
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It doesn't really prove that much of an obstacle for them, but some time will be spent for them
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dealing with that, which allows us to place these missile units there.
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So if they come and try to hack this barricade down, looks like this close up, quite glorious.
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So I'm going to place my cavalry there and swoop out this way to deal with them.
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Other than that, I will just try to keep the defensive positions right there.
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And also a shield wall at an incline, as it were, you see it's a little hill there.
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And then obviously our missile units being stationed behind this wall,
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Oh, actually, what we're going to do, we're not going to place a barricade there.
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The general, we want to keep him alive, so we place him there.
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And now we're clashing, since we have three units and they have...
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It shouldn't be any problem for us to deal with those traitors.
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And if you see the little green crossed swords there, it means that we're winning the battle.
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And we're getting fired upon her, so we're going to try to quickly charge them.
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This is exactly how you deal with this sort of bastard.
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And when you see the white flag there, it means that they're routing and they will not come back.
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And if we get there, general, that's awesome for us.
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Trying our very best to kill the killer general.
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And also something you should always look for in any game or battle, I suppose.
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In order to just round these bloody traitors up.
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Which means that this army doesn't cost me as much to...
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The wounded soldiers from the battle, basically.
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And then our settlement got a bit damaged here, as it were.
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I don't want to fight against the duchy of Pamplona, because they're Christian after all.
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So, what I'm thinking about doing is preparing for war with the Moors again.
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And you can see the upkeep per unit is 36 for this.
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Pay for them for quite a long time without any...
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I suppose Seville looks like a tempting target, does it not?
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That, if anything, sounds like a glorious plan for God himself.
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Our armies must march in your lands for a while.
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We're gonna keep our king here for another turn or two.
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The champion of the lord can actually assist...
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And we see there, the moors are coming at us again.
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Which lowers our income and is absolutely not tolerated.
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